Poptropica Zomberry Island Play

So this time when you’re playing the new Poptropica island, the glitches and bugs are actually part of the island! Well most of them are hopefully! It sounds like you’ll be put into an unfinished island and you have to help finish creating it and fix the glitches. Mocktropica island looks like.

Zomberry Island

One by one, the citizens of Eastman are mutating into something horrible. Now, the city is quarantined, the survivors are trapped, and ghouls prowl the streets. No one knows how the zombie outbreak began... but how it ends is up to you!
Guide

Before you Begin...

Poptropica Zomberry Island Play Cast

The story behind the island. Get it as a hi-res PDF on the Downloads page!

Poptropica Cheats for Zomberry Island

Whoa, looks like nighttime. Walk left and talk to the woman by the movie theater, whose husband couldn't get out of the main city before they closed the tunnel... what tunnel? Run left and talk to the cops standing next to the Fort Savini Tunnel, which has been blocked by a school bus and anything else they could find. The old guy, three days from retirement, gets you as his replacement for entering the tunnel. Uh-oh, it looks like this vacation is about to round a gruesome turn... Talk to the chief and he will tell you what to do, but first, he'll give you background: Dr. Romero was working on a cure for zombieness brought on by eating poisoned berries (as the introductory comics above show you), but they've lost touch with him. You have to enter the zombie quarantine zone and find Romero or his research, which is on his cellphone. He'll give you a notebook to keep track of clues which also has Romero's contact info on it, and a flashlight. What are you waiting for? Grab your flashlight and enter the city!
Oooh, dark. Turn on your flashlight by pressing the spacebar and walk left, keeping the light in front of you. Drop off the schoolbus and jump over the rotting bananas -- someone must have been in a hurry to leave -- and onto the truck. Hey, a zombie! It can't see you, though; neither can it hear you. If you shine a light on it, it'll stop and appear irritated; but your flashlight isn't powerful enough to really drive it away. Thankfully, the zombies aren't too bright... so you can just go up and jump over it. The only way a zombie knows you're there and starts to chase you is when you're directly in front of it and on the same platform as it, maybe just when the zombie has come into view from the side of the screen. All that happens when they touch is you get pushed back and are momentarily stunned, and they're pretty slow anyway. Dumb creatures!
So jump over that one and drop down left, onto the car. Jump past the one below you and onto the FeedUp truck. Jump to the top of the truck and jump past this zombie, dropping down off the truck at the left. I find it helpful to shine a light at the zombie, which stops it as long as you're shining the light on it. Walk to the double car pile and click on the top car to notice that someone left the dash lights on. It seems like everyone left in a huge hurry... jump onto the pile and drop left, to the taxi. Jump over the zombie to your left and grab the car keys under the truck. Looks like it's for a 'Dorf Bean' car, whatever that means. Jump onto the truck and head left, jumping over the next zombie. Run left and climb onto the car transport truck. Ah-ha! There's the car we want! Click on the green car and use the car keys to get in. Turn on the headlights and hop out... AAAH! There's a whole mob of zombies blocking the way out of the tunnel! We need to drive them off somehow, and the flashlight you're holding isn't going to cut it. Get behind the car and click on the little red lever under your feet, as shown in the picture above (it's in the bottom right of the lit area). That'll lower the car, bringing the lights on them and driving them off, so you are free to enter the city.
Now we're in! Walk left and look above you: you'll see the same guy as the one in the introductory comic strip and his toolbox, but he can't be reached because he's blocked on all sides. Never mind him, though, we just need his lunchbox. Walk left, jumping to the platform above when you get to the left edge of it. Walk left and use the blocks to jump to the platform above. Walk right and use these blocks to jump up again. Walk all the way right and jump to the top platform. Hop into the crane cab and use your mouse to bring the arm to the platform that the lunchbox is on (it's on the bottom floor.) Click on the platform to pick it up, then move it all the way to the top and place it in the empty space in the middle of the top floor. Then click the CLOSE button at the top of the screen and jump out of the cab to the left so that your jump over the pile of blocks and bricks next to the lunchbox. Click on the lunchbox and move the sandwich out of the way... anyone hungry? to reveal the corner of a purple card. Click on it to take out a subway pass and then hop to the ground. Go left, jumping over the zombie in your way. Walk past the subway and into the Berry Delicious Smoothie Shop. Didn't the zombie apocalypse start with berries? Walk right and grab a pamphlet; it tells you where their berries are imported from. Hmm, not much else interesting here... leave the shop, walk right to the subway and enter.

The Apartments

Go down the stairs, hop over the three zombies, use your subway pass to open the area ahead, then go to the area to the left. Walk left, click on the lightbulb above you to grab it, jump over the zombie there and continue left. Hop off the platform, jump over the zombie when he's facing right and click on the rock in front of the subway car to move it forward. That's all to do now, we dont't actually want to continue to the wharf. Come back to the Financial District now and run all the way left. Go left, to Shady Side apartments. Jump over the zombie and walk left, to the fuse box. Click on it and flip these switches: bottom-left, top-right, top-middle, bottom-right. The middle column should be all green when you finish, giving you a zombie-free path to the roof. Jump from here to the middle of the apartment building. Jump up along the column of lit windows and enter the door to your left on the roof to enter the apartment lobby. Walk left and jump over the stairs to the door there, and enter. This is Romero's apartment! FYI, the name Romero is based on the film director George Romero, the one who started the zombie movie craze in the first place.
Look around here for a while. It looks like Romero had a major obsession with fruit! We know that infected fruit is what causes zombieness from the introductory comics, so he must have been trying to get to the root of the problem. Walk left from the door and click on the sticky note on the computer monitor to pick it up; it has a username and password written on it. Leave this room and walk right, dropping down the staircase. Walk right, jump over these stairs, and enter room 5, Joe Puddy's apartment.
Walk right, jump up, and grab the Bolt Cutters. Joe Puddy was the star of the introductory comic strip, the construction man who was being pressured to eat fruit by the rest of his community, which is obsessed with fruit. Look where it got them! Drop off left, run to the other end of the apartment, and grab the note stuck to the fridge. It's his diet plan, composed mostly of fruit. Run out and drop down the stairs to the left. Enter apartment 1, the Gamer's apartment.
The Gamer Dude looks like the only lively person here! Walk right and click on his trash can. Sift through it to the bottom, where you'll find a Valley Rain soda label. Hey, that looks like it has fruit -- but the gamer's not a zombie. Keep going and grab the camera past the guy. Talk to the gamer and he'll tell you he's surviving the apocalypse on nothing but Valley Rain soda, Cheese Curls, and video games -- lots of them. Eat hearty!

Poptropica Zomberry Island Play 3

Click on the screen to play the game he's playing: it's called Terror in the Garden. Play it now to get practice, you'll need it later. The objective is to rapidly click while pointing at a zombie-fruit to exterminate that one. You get ten points for each one killed and it gets harder every hundred points, with more fruit. If the screen is flashing red, some fruit are very close to you and you have to shoot them. The game ends when a fruit gets too close to you. The bar on top shows how far you are to winning, and your score is displayed in the top left. After some time playing that, open your clues notebook to reveal information about these three people you investigated. Read through it carefully, and you'll find the Universal Video Game Cheat Code: up, up, down, down, left, right, left, right, B, A, start. Maybe it'll come in handy for that video game... Leave these apartments, jump off the roof, and run left. Go past the cemetery with the suspicious tunnel in a pit... I wonder what's there? and past the 145 house, to Chinatown.

Finding Romero

Run left, past the Wok and a Hard Place and into the Karaoke Bar. Walk right and jump to the stage. Talk to the lady there and she'll ask you t clear the dance floor of the zombies. Run all the way right of the stage and look right. There's a zombie under the disco ball, so aim your flashlight at the ball to scare it off. Now you can go there and click on the disco lights control to activate the disco floor! The zombies will start running off the floor... maybe they can't dance? Talk to the girl on the stage and she'll tell you that she doesn't know why she didn't become a zombie. Pick up the receipt for Fred's Fruit from the table she was standing in front of -- hey, it looks like she does eat fruit. Maybe it's only a certain kind of fruit that causes zombieness? Anyway, look through her file in your notebook. Then switch to Romero's page to get a username and password. Click on the laptop she left running and click on Find My Phone. Input that username ('doctor') and password ('awesome') to find Romero's phone. It'll show you a labeled map of Eastman, then locate his phone... in an UNDERGROUND BUNKER?! Click on the Unlock button to open the bunker and click on the top left button to print out a map to the phone. Then leave the bar and take out the map. *sigh* Well, I never though it would be easy in the first place...
On this map, yellow rectangles are doors/entrances and orange rectangles are passages. Walk to the right of the bar, just above the orange rectangle on the map and under the chain of lights. Actually, there are a bunch of zombies here... so jump on top of the chain of lights and use the lightbulb in your inventory to replace the bad lamp in the chain, turning on the other lights and dispersing the zombie crowd. Jump down and enter the manhole; you'll find yourself on top of a subway car now. Walk left and enter the train, then run all the way right. Click on the control panel to the right to run the train all the way to the right, then turn around and turn on the lights by clicking on the other panel. Run left and get out of the train. Climb up the ladder there and jump off right. There'll be some graffiti there labeling the secret bunker... way to keep it a secret. Click on the bunker and wait... AAAAH! ZOMBIES! Screaming, you run inside and slam the door shut.

The Blueberries

Run left and drop off. At the bottom left of the bunker, click on the phone and dial 555-3946, Romero's cell phone. It's ringing! Run right and there's a zombie in the cage... Dr. Romero?! Pick up his phone and the receipt he dropped. Poor Romero... get to his phone and play all four videos to learn what's been happening. So, the cause of the zombie outbreak has been ingesting fruit infected by a pesticide... but which one? Run left to the chart to find out. Use your clues notebook to put an X under the fruit that the person on the left ate. Your final chart should look like the one to the right. So the blueberries are the culprit! And now the coffee machine will randomly start spouting coffee! Run left, grab the cup, then make your way to the top left of the bunker and exit. You're on Park Drive now, in the pit under the cemetery. So that's where it leads! Jump out left before the zombie gets to you (he's really close) and run left, to Chinatown. Run left until you get to the gate in front of the Wharf, then use those handy Bolt Cutters to open it and get in.
This place is just crawling with zombies, so you'll have to be careful as you run right. Try to stay above the ground, but still near it. Stop when you reach the sign marked 'DO NOT OPEN UNTIL 2000' and click on it to open the box. Enter it and you'll find yourself in the survivalist's bunker. Go right and talk to him... it looks like he's hiding here to protect himself from a cyber-apocalypse: the Y2K bug. Talk to him and he'll promise to shine a spotlight, letting you reach the shipping containers you want safely. Give him the coffee and he'll give you a key card to the wharf control system. Now get outside and jump to the top of the box, where the crazy dude is holding a spotlight for you. Now go into your items and equip your camera. Here's how it works: shortly after you click on the orange camera button in the bottom left, the camera illuminates the whole scene around you in a brilliant flash lasting three seconds and also paralyzes all nearby zombies. Jump left, to the blue container. Jump up so you're standing on it, then walk left and jump, to the blue platform of the other stack. Jump up to the handles and then jump up to the top of the box. Jump right and onto the green box. Once at the top, jump right and onto the crane arm. Run right along the arm by jumping from platform to platform (the platforms hang from the arm of the crane.) Use your flashlight to look around periodically. At the end, you'll be at the crane cab.
Poptropica zomberry island play online
Use your key card to get in and click on CARGO to sort the list alphabetically by their cargo. Click on BLUEBERRIES, about halfway down the list, and remember the row/space: 73 G. Now what you have to do is move the hook using your mouse out of the way of the stacks that have three containers in them. The rows will come towards you, then disappear, to advance to the next row. Dodge the three-high stacks until you reach Row 73, where you can click on the 73G compartment (it's about halfway between the middle and the right side.) This will unload the blueberries compartment and you can drop off the cab to the right. Enter the compartment. AAAH! There's a crazy giant zombie running around here! Looks like someone had too much fruit. You can stop him by flashing your camera, then click on a pile of blueberries to grab a sample.
Leave the compartment and run left to exit the wharf. Run right, past Chinatown, and into the pit under the cemetery. Enter the door to the bunker and drop off the platform to the right. Run right to the complex machine there and use your blueberries to activate the machine. Turn the crank until the bar up there is full all the way, then grab the medical gun. Use it to cure Romero... it works! Now we just have to make enough to cure the rest of the population. But it looks like those zombies have other plans... they're trying to break down the door! Jump from the crates to your left to the top floor. Click on the boards to block the door, then come back down and turn the crank to continue processing. Hurry, the zombies are attacking the door! Turn the crank as fast as possible, then grab the antidote gun. Hey, that coward Romero is locking himself in the cell, leaving everything up to you! Now you'll enter a mini-game similar to the video game you played in the Gamer Guy's apartment. You have to aim and click to launch a drop of the antidote. You need more than one shot to cure a person, though, so you should press and hold the mouse button down. When zombies are cured, they'll turn from the sickly purple color to a color of human skin. Finally, you've cured everyone! And here comes Samuel Brains, the owner of the Berry Delicious Smoothie shop, the store that cause the outbreak in the first place! He'll offer everyone free coupons for smoothies as a prize for stopping the apocalypse. Hah! I'll take the island medallion and be on my way, sucker. Or will I?..

Members-Only Bonus Quest

Poptropica Zomberry Island Walkthrough

Hey, how did that guy from the wharf survive over 13 years in a bunker? He'll reply, 'Rats!' No, he doesn't drink rats, he's being carried away by zombie-infected rats! When the blueberry sludge was flushed down the drain, it contaminated the city's water supply and could trigger an even more serious zombie outbreak! We've got to do something about this, and Romero has an idea: dump the super-strong zombie antidote into each of the three pumps feeding the city's water supply. Simple enough, right? No. Jump up to the top of the stacks of fruit crates, then jump off left. Exit the bunker, walk left and enter the sewers through the manhole there. Hey, zombie rats! In this sewer maze, you have to jump around the rats as you try to find all three pumps. Follow these steps:
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What Happened To Zomberry Island

The city center of Eastman has been overrun by a mysterious outbreak. Some, but not all, of the everyday citizens are now wandering purple zombies. The area has been quarantined while the authorities try to find the cause, and a cure. Talk to the police captain near the tunnel entrance.
1) The captain tells you to look for Doctor Romero, who was researching the situation but has gone silent. You get a notebook to record information, and a flashlight since the power is out in many areas. Jump into the tunnel.
2) Cross the school bus and make your way left. Equip your flashlight to see where you are going. The flashlight is not bright enough to repel the zombies. If one touches you, you will run away screaming in either direction.
3) Continue left to the wrecker truck. Pick up the car keys. You cannot get past the mob of zombies at the tunnel end. Tilt the wrecker bed and use the car keys to enter the car it is carrying. Turn on the lights to scatter the zombies.
Financial District
4) Go left to the construction site. Avoid the zombie and jump on the small sign to climb into the girders. Climb to the top left and enter the crane that is there.
Click the controls and use the crane to move the girders: either lift the one with the lunchbox (lower right) to the top middle, or move the one that is blocking you from the lunchbox. The zombie worker stumbles around.
5) Open the lunchbox to find a subway pass. Go left and go down into the subway.
Subway
6) Dodge the zombies and use the subway pass to reach the tracks. Go left.
7) At the end of the platform, jump up to grab the Light Bulb. Go left again to the stranded subway train.
8) There is no way to climb up except at the other platform, and there is a pipe blocking you. At the front of the train, a rock is stuck in front of the wheels. Click it to break the rock and let the train roll slightly to the right. You still cannot get on top. Leave the subway the way you came.
Smoothie Shop (optional?)
9) Enter the shop and take a flier that shows where their fruit originates. Exit and go left.
Shady Side Apartments
10) At the apartments, click on the fuse box to turn on enough lights (green) to light a path to reach the roof (upper left). One way is to push all the switches to UP and then switches 2, 4, and 7 down. Climb up and enter the door there.
11) Enter apartment 7 (Doctor Romero's). You can click the computer to get his phone info. Apparently it is not here.
12) On the next floor down, enter apartment 5 (Joe Puddy's). Pick up the bolt cutters on top of the shelf to the right of the door. Go left and click the note on the fridge to get his info.
13) At the bottom floor, enter apartment 1 (Gamer Guy). He has not turned into a zombie and is enjoying himself playing games. Click the trash can and dig through it to get the Valley Rain soda label. Jump on his speaker to get the Digital Camera there. You can play the video game (Terror from the Garden) which is good practice for the final scene of the island.
14) Equip the camera to help you stun zombies with its flash. Go back upstairs, leave the building, and go left across the sinkhole, to Chinatown.
Chinatown
15) Jump past the group of zombies to enter the Sing-Sing Karaoke bar. (There is a manhole cover that leads to the subway, but you will need additional information first.)
16) Jump onto the stage and cross to the right. Shining your flashlight on the Disco Balls will create light to scatter the zombie dancers. Aim at the one at upper right to move the zombie away from the switches there. Turn on the lights to scatter all the zombies from the club.
17) Talk to the KJ who is named 'DJ Saturday Night' and is another person who has somehow not turned into a zombie. She is grateful but unhelpful. She leaves, but you can get her info from atop the mixer board, and she leaves her laptop computer.
18) Click the computer and start the Find My Phone program. Enter the name and password for Doctor Romero's phone (Doctor, Awesome) to see its location. Click on UNLOCK to remotely unlock the door to the hidden bunker. Click at upper left to take a screen shot of the computer, to provide a schematic map showing the city.
19) Go outside and right to the manhole, which leads to the subway train. But you have to get rid of the zombie crowd.
20) Jump up on the wire that holds a string of paper lanterns. Use the light bulb to make them shine again. This scatters the zombies from the pipe cover. Go down the hole.
Subway / Secret Bunker
21) Land atop the subway train and go inside. Start it up with the controls to move it a little ways down the track to the bunker under the Financial District.
22) Exit and go up the ladder, and enter the door there.
23) The bunker is Doctor Romero's automated lab, but Doctor Romero is now a zombie, and has locked himself into a cage.
24) Use the desk phone to dial 555-3946 (Romero's phone). When it rings, he drops the phone and a note. Pick them up and go left to the whiteboard.
25) Review the videos on his phone. He suspects pesticide contamination has turned folks into zombies, and was collecting data on the fruit being eaten by the various people in the city.
26) Use your notebook to fill in the data for the 4 subjects on the whiteboard. For each person, check off the fruits that they have eaten. This reveals that those who ate blueberries were the ones affected. (According to the flier from the smoothie shop, their latest batch came from Cleveland.) You will need to find the affected blueberries at the Wharf.
27) Get a cup of coffee from the coffee maker. You will need it later.
28) Go to the upper left of the bunker and exit through the Quarantine Door. It exits in the sinkhole, and you can go to the far left, past Chinatown to the Wharf.
Wharf / Dock Crane
29) At the wharf, use the bolt cutters to cut the lock on the gate.
30) Go right and jump past the zombies until you see the container marked 'Do Not Open Until 2000.' (This has obviously been here a long time.)
31) Enter the container, which is the refuge of a survivalist. He has been there since the Y2K scare at the end of 1999.
32) He decides to help you get past the zombies on the container stacks.
33) Go outside and give him the cup of coffee. He is grateful and provides you with the Security Keycard for the docks.
34) As the spotlight keeps the zombies away, climb the containers using the handles, and jump up and right to the Dock Crane. Jump across the three disk-like platforms to reach the Control Cab.
35) Use the dock keycard to open the manifest list and search it for a container containing blueberries that arrived on October 22. (Use the center scroll button to go down the list.) Click on the shipment of blueberries from Cleveland.
36) As the automated crane moves through the stacks, move left or right to avoid the stacks that are too tall (3-high).
37) Click on the target crate (73-G) and it is lowered to the dock.
38) Climb down to enter the container, which unfortunately contains a huge guy who is now a zombie. Use your camera flash to drive him off, and get to the pile of spilled blueberries. Take a sample and leave.
Subway / Secret Bunker 39) Go far left on the dock to access the subway entrance there. Use the pass again to reach the tunnel.
40) Go right to the train, and jump from the right side platform to the train, and climb back up into the bunker.
41) Add the blueberries to the automated processor and turn the crank to create an antidote which is loaded into a spray gun. Click it, and select it from your items.
42) Spray Doctor Romero and he is cured. But you hear zombies coming.
43) Climb up to the right and click the boards to cover the door to the bunker.
44) Climb down to turn the crank as fast as you can to make the antidote. When the antidote batch is finished, the zombies break into the bunker and you have to cure them as they attack you. (This is the same type of action as the Gamer Guy's video game). Spray them all before you succumb.
45) When you have won, the Smoothie Shop owner Samuel Brains arrives and offers free smoothies as compensation for the zombie outbreak his shop caused. He is chased off by Puddy and Gamer Guy, but he drops the Island Medallion and Romero gives it to you. You can leave through the subway, which for some reason still has some straggler zombies.
Bonus Quest for Paid Members Only
1) This short quest has the survivalist carried away by zombie rats. You must take a beaker of concentrated antidote to 3 pipes that supply the city water.
2) Exit the quarantine door (upper left) and go down the sewer entrance in the sinkhole near the apartments. Go right, jump over the rat and push the crate left to reach the path.
3) There are two pipes to the right and one to the left. Go right until you reach the rat blocking the pipe. Click the valve and you are thrown to the upper level (pipe #1). Once you use the beaker, click the valve to spray the zombie attacking you.
4) Go down the hole at right to pipe #3, again using the beaker and spraying the zombie.
5) Climb back up to the fork and go left to reach pipe #2. Use the beaker, and spray the zombie, who is your friend, the survivalist, who had been zombie-fied by the rats.
--
Notes:
-- Even once the populace is 'cured' there are zombies in the subway.
-- Professor Romero is named for legendary zombie director George Romero, and the Fort Savini Tunnel is named for makeup artist and actor Tom Savini. The city of Eastman is named for Kevin Eastman, artist for Teenage Mutant Ninja Turtles and co-executive producer of the upcoming UK film 'Zombie Apocalypse.'